1.6.1 Allowed devices for controlling opposing robots include pneumatic or electric lifting and flipping arms, clamping devices and puck shooting devices with a dual use as a means of disrupting the opposing robot’s play.

1.6.2 Points, spikes and cutting edges are not allowed on robots. Any feature of a robot likely to cause injury to a person’s unprotected hand while giving it a hard slap will most likely be disqualified.

1.6.3 Continuously spinning weapons or devices such as spinning saw blades, bars, drums, disks or other devices designed to impact other robots or the puck are not allowed. One exception to this rule is allowed. See Section 1.7 below.

1.6.4 Piercing or stabbing weapons such as pneumatic or spring powered spears or hammers with points are not allowed. Hammer like devices which impact downward are obviously not intended to move the puck and are not allowed even if they don’t include a piercing point.

1.6.5 Entangling weapons such as string, cables, tape, nets, glue and other devices intended to entangle the opposing robots are not allowed. Puck shooting devices may be deemed entangling weapons if they present a significant risk of entanglement when not being used to move the puck.

1.6.6 No liquids of any kind may be released from the robot during use. This includes water or other liquid from cooling systems or otherwise used for robot operation. Teams may incur a forfeit loss for fouling the playing field intentionally or unintentionally.

1.6.7 Flame weapons or effects are not allowed.

1.6.8 Electric or electronic jamming or zapping using devices such as radio jammers, high-voltage coils, stun guns, cattle prods etc. is not allowed.

1.6.9 Intentional interference with radio or other control systems is not allowed.

1.6.10 Visual interference such as bright lights, strobes, lasers, smoke, chaff or other means of interfering with the opposing drivers’ view is not allowed.

1.6.11 Robots may not intentionally drop or detach parts or objects onto the field. Devices such as caltrops, spike strips, speed bumps or any other object deployed intentionally from a robot are forbidden.

1.7 Shooters. The addition of active devices on robots to shoot, kick, or flip the puck is encouraged. These devices make for a faster more exciting game and allow teams  to avoid traffic jams and pushing matches. Passing and long-range shooting increase a team’s ability to score and to benefit from set plays and maneuvers to defeat an opposing team.

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